Today Monday

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Written on 3:48 PM by Switch

Hey its been a long time since i wrote a article about myself. Well i guess today maybe i will write something. Haa been quite busy over the past week coding on the personal particulars form that my boss gave me to handle. Well damn the stupid print function never did work out well.

But what the heck. I changed the who form to suit the code for printing instead of the other way round where the code should fit the form. I can say that my beta version was sent out this monday. Results of it i still dont know. But will be improving it as time passes.

Cheers and take care.

Hardware for the day

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Written on 1:48 AM by Switch

CUDA software enables GPUs to do tasks normally reserved for CPUs. We look at how it works and its real and potential performance advantages.
Nvidia's CUDA: The End of the CPU?



The rentals of BD software are also brisk, indicating that the DVD is rapidly turning to BD for both soft and hardware. "We are under the impression that the change to BD is taking place at much faster rate than it was when the VHS ...
DVD rapidly turning to BD in both soft and hardware. Pushed by ...



Thanks all for today.

Alone in The Dark

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Written on 1:13 AM by Switch

Alone in the Dark will provide a complete next-generation, action-packed experience within a highly detailed, free-roaming environment, featuring a mixture of astonishing real-time physics and full environmental interaction. The game is being developed by Eden Games, a leading first-party studio of Infogrames/Atari and considered amongst the finest in the industry. (Debuted worldwide for the first time at the Microsoft X05 event in Amsterdam. Original PC game released in 1992 is widely considered the first “survival horror” game.)

This next-gen Alone in the Dark is also built around a unique episodic game structure — the story is split into a number of distinct 30-40 minute episodes, doled out one at a time as you play. Each time the player launches a saved game, the episode will begin with a video summary of the previous episode to quickly re-immerse the player in the story and removing the need to remember where they were or what they were doing. Every episode will close with a nail-biting cliff-hanger ending to rattle players’ nerves, and if the player is leaving the game a video teaser of the next episode will play to leave them wanting more.

Game features:

  • A New Inventory System - Players utilize the pockets of protagonist Edward Carnby to hold items which they can view, switch and combine without leaving the game.
  • Narrative intensity - Taking its cues from blockbuster TV dramas, the story is told in a TV season style narrative structure based around episodes that deliver maximum intensity throughout and keep the player hooked.
  • A Captivating Story - Centered in iconic Central Park long-time series protagonist and paranormal specialist Edward Carnby returns to delve into the frightening events occurring in the Big Apple.
  • Real World Rules - In-Game movement has been designed to allow players to do almost anything that is physically possible in the real world.
  • Photographic Rendering - Game developer Eden¿s Propriety ¿Twilight¿ technology creates a lavishly detailed game world with highly realistic and advanced cinematographic effects.

Dragon Ball Z Burst Limit

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Written on 1:12 AM by Switch

I was just thinking that our new Console category needs a bit of content and there’s nothing else to write about so I went back few days and found out this XboX360 game. Dragon Ball Z: Burst Limit is a sequel to famous Dragon Ball serie developed by Atari. If you like animated games and especially fights, this is a great title for you, and majority of reviews ranked this game pretty high. Works only in USA region.

Dragon Ball Z: Burst Limit is revolutionizing the series by entering the realm of next-generation gaming. Complete with fierce online battles and radical 3D graphic effects only possible on Xbox 360 and PLAYSTATION 3 system, Dragon Ball Z: Burst Limit will blur the line between video game and iconic anime series. Jam-packed with graphically enhanced playable characters, realistic battle stages and environments, players can take hold and experience Dragon Ball Z as never before.

During each battle, find conditions to create new dramatic scenes. After the battles, watch a unique story unfold each time you play. There is also a stronger element of offence and defence, due to added energy saving and fighting techniques.

Game features:

  • Competition grows with the ability to play online in both the co-op and vs. modes
  • During each battle, find conditions that create new scenes and watch a unique story unfold at the end of each game
  • Experience visuals and movement reminiscent of the anime due to Z3 shading technology and detailed effects
  • Increased speed of charge and release on the field, free movement around the field, and increased speed and power of attacks

Nvidia Rolls Out 236 Watt Graphics Card Design

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Written on 4:47 PM by Switch

Santa Clara (CA) - Nvidia today unveiled its GT200 graphics chip, now integrated into the GTX260 and GTX280 graphics cards.

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Intel Shows Off Insanely Overclocked And Aircooled Nehalem - But We Can't Tell You How Fast

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Written on 12:05 AM by Switch

Taipei (Taiwan) - Everyone is waiting for Intel's quad-core, eight-thread Nehalem processor later this year and we got a little sneak peak at the processor's stability and speed at a closed door meeting with Intel employees.

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Computex 2008: Nvidia Joins VIA In Celebrating Nano CPU And Mini-ITX 2.0 Launch

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Written on 12:05 AM by Switch

VIA Technologies held a launch party today to officially announce its new VIA Nano processor (Isaiah) and a new standard for small form factor motherboards, Mini-ITX 2.

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